Case study
Naila
A solo Unreal Engine 4 project built to practice character movement, level design and visual storytelling.
Naila — Unreal Engine 4
Role
Game Designer, Level Designer, 3D/Visual Artist
Year · Status
2023 · Completed (coursework)
Stack
Links
Context
Where this fits
Naila predates Anna's move into product design and frontend development, and this case study is presented for what it is: a foundational solo project in Unreal Engine 4, not a commercial product. It's included because it explains where the visual and systems thinking behind the later, more serious work came from.
Trailer
Naila
Interface design
Naila Interfaces
Alongside the Unreal Engine build, Naila's UI was designed and prototyped in Figma — drag to explore the interactive prototype below.
Reflection
What this project was for
What it taught
Working solo across level design, visual style and interactive logic in Unreal Engine gave early, hands-on experience with how a game's systems, art and player experience depend on each other.
Why it's here
It's the clearest evidence of the game-design and visual-storytelling foundation that Anna's current product and interface work builds on.
Next project
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A modular digital workspace for tabletop roleplaying campaigns.