Anna Loseva
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Case study

Naila

A solo Unreal Engine 4 project built to practice character movement, level design and visual storytelling.

Role

Game Designer, Level Designer, 3D/Visual Artist

Year · Status

2023 · Completed (coursework)

Stack

Unreal Engine 4Blueprints

Links

Context

Where this fits

Naila predates Anna's move into product design and frontend development, and this case study is presented for what it is: a foundational solo project in Unreal Engine 4, not a commercial product. It's included because it explains where the visual and systems thinking behind the later, more serious work came from.

Trailer

Naila

Interface design

Naila Interfaces

Alongside the Unreal Engine build, Naila's UI was designed and prototyped in Figma — drag to explore the interactive prototype below.

Reflection

What this project was for

What it taught

Working solo across level design, visual style and interactive logic in Unreal Engine gave early, hands-on experience with how a game's systems, art and player experience depend on each other.

Why it's here

It's the clearest evidence of the game-design and visual-storytelling foundation that Anna's current product and interface work builds on.

Next project

TableTopGames

A modular digital workspace for tabletop roleplaying campaigns.